Height Field

Creates a surface that will be deformed depending on the brightness intensity of each pixel of a bitmap image that you use as a map. The new surface can be either a NURBS or a trimesh.

 

How to use

1. Click the Height Field icon or choose the Tools > Primitives > Height Field command.

 

2. The program console prompts Local axes origin.

 

3. Position the local axes either by clicking and dragging in any view (release the mouse button to confirm placement) or by typing its XYZ coordinates in the console. If you press Enter without typing any value, the axes origin of the plane will be placed in correspondence with the XYZ origin.

 

4. The program console prompts Dimension.

 

5. Define the position of the vertex opposite to the local axes by either clicking and dragging the Dimension hotSpot or by typing the surface dimensions in the console. If you press Enter without typing any value, a surface of Width 10, Height 10, and Depth 1 will be created.

 

6. Open the Modeling Tool panel and click the Browse button on the Image section. A file requester is displayed allowing you to choose a bitmap image that will be used to deform the surface according to the luminance of each pixel.

 

Options

 

Image

To choose the image that will be used as a deforming map.

Modeling Tool panel. Press Browse&ldots; and choose a bitmap image that will be used to deform the surface depending on the luminance of each pixel.

 

Entity

To specify the surface type.

Modeling Tool panel. Switch the chosen radio button on. You have the following options: NURBS (default) and Tri-Mesh.

 

Depth

Width

Height

To change dimensions pof the surface.

Views. Choose the Edit mode. Click the Dimension hotSpot and drag it. Release the mouse button when you reach the desired dimensions.

Modeling Tool panel. Set the values either by moving the sliders or by typing them in the data field and pressing Enter.

 

X Samples

Y Samples

To increase or decrease the sampling factor (i.e. the number of control points), along X and Y, of the image used as a map.

Modeling Tool panel. Set the value either by moving the slider or by typing it in the data field and pressing Enter.

 

X Smoothness

Y Smoothness

To increase or decrease smoothness, along X and Y, of the new surface.

Modeling Tool panel. Set the value either by moving the slider or by typing it in the data field

 

The following options can be enabled/disabled by switching on/off the appropriate check buttons in the Modeling Tool panel.

 

Constrained dim.

To maintain all dimensions in proportion.

 

Constrained sample

To maintain X and Y sampling factors dependent.

 

Best smoothing

To optimize smoothing of the new surface.